Resume

Professional Summary

Producer and Game Designer with 7+ years spanning AAA game collaboration, independent game development, film/VR production, and educational technology. Proven production leader — managing cross-functional teams, budgets up to $500K, and complex multi-platform pipelines — with hands-on narrative design and game documentation experience. Committed to building games that resonate through strong story, smart systems, and efficient production, bridging creative vision with Unreal Engine 5, Unity, and AI-assisted optimization workflows.

Core Competencies

Production & Leadership

Game & Narrative Production · Cross-Functional Team Management · Sprint Planning · Agile / Kanban · Budget & Resource Optimization · Milestone Scheduling · Stakeholder Communication · Scrum Master (Certified)

Narrative & Design

Narrative Documentation · Game Design Documentation (GDD) · Branching Systems (ArcWeave, Twine, Ink) · Character & World Design · Dialogue Writing · Mechanics Design · Cross-Engine Prototyping (UE5 / Unity)

Technical & Tools

Unreal Engine 5 (Advanced) · Unity / C# (Intermediate) · Motion Capture (Rokoko) · AI-Assisted Process Optimization · DaVinci Resolve · HubSpot / Zapier / n8n · Jira / ClickUp / Trello

Professional Experience

Narrative & Design Producer

Qualian Interactive  ·  Oct 2026 – Present  ·  Remote · Indie Studio (Untitled Cozy ARPG Fantasy Project)
  • Narrative & Design Leadership: Drive narrative direction and game design documentation for an original cozy-style ARPG — authoring character designs, world lore, and core mechanics from the ground up in pre-production
  • Executive Pitch & Funding: Produced Corporate and Executive Summary decks for investor and funding presentations, directly supporting the studio's path to securing development capital
  • Funding Trailer Production: Directed concept, shot structure, and visual direction for the studio's first funding trailer (42 planned shots), leveraging AI-assisted visual generation to deliver professional-quality pitch material within a pre-funded budget
  • Systems & Documentation: Established production systems, GDD frameworks, and workflow processes to prepare a 15–30 person team expansion post-funding

Co-Instructor, Technical Narrative Design

Game Design Skills (GDS)  ·  Apr 2025 – Present  ·  Remote · Contract / Part-time
  • Curriculum & Instruction: Develop and teach professional curriculum covering technical narrative design, ArcWeave for nonlinear prototyping, and cross-engine integration with UE5 and Unity
  • Bootcamp Operations: Optimized student onboarding and sales training processes, contributing to marketing campaigns that strengthened the enrollment pipeline and student retention
  • Industry-Standard Deliverables: Design assessment frameworks aligned with real studio workflows, preparing students for professional narrative and design roles

Creative Producer Past

CG Pro  ·  Sept 2024 – Sept 2025  ·  Remote · Full-time
  • Business Model Transformation: Redesigned content delivery from a live-only model to a scalable hybrid format — leading production on 4 courses and enrolling 30+ students within 2 months of launch, enabling global accessibility
  • Team & Operations Leadership: Directed a team of 6+ creatives and interns; architected automation workflows integrating HubSpot, Stripe, Zapier, and ClickUp for end-to-end student lifecycle management
  • Revenue & Engagement Growth: Increased average social media engagement by ~200% through targeted content strategy, directly driving enrollment growth across 60+ total students served globally
  • Industry Event Production: Produced and moderated HP NAB 2025, coordinating 30+ professionals from Epic Games, Nvidia, AMD, Intel, and Avid — managing schedules, graphics, and live delivery

Game Designer Past

Full Mithril Jacket (evolved into Qualian Interactive)  ·  Sept 2024 – Oct 2026  ·  Remote · Contract
  • Game Design & Narrative Documentation: Authored core GDDs, narrative documentation, and systems design frameworks for an original cozy ARPG alongside industry veterans from Ubisoft and major French studios
  • Competitive & Genre Research: Analyzed 30+ games in the cozy/ARPG genre to identify unique mechanical differentiators and market positioning opportunities
  • Presentation & Pitch Support: Created and optimized course presentations, live talk materials, and development roadmap content to support studio communications and stakeholder alignment

Associate Producer / Production Coordinator Past

Film & Television Projects  ·  Jul 2018 – Jul 2022  ·  Seattle, WA & Los Angeles, CA · Contract / Freelance
  • Large-Scale Production Management: Managed production teams of 12–100 people across major television (Seal Team, CBS) and independent film productions, maintaining 100% on-time delivery
  • AAA Gaming Collaboration: Collaborated with cinematics directors and motion capture team on Halo Infinite campaign narrative development; gained hands-on experience with professional full-room motion capture systems and facial capture technology
  • Budget & Resource Optimization: Saved $15,000+ across projects through strategic scheduling, resource reallocation, and workflow improvements while managing complex permitting and logistics

Producer & Director, VR Short Films Past

DeoVR  ·  Jun 2022 – Dec 2023  ·  Los Angeles, CA · Full-time
  • Production Excellence: Delivered VR short film production in 1 day vs. 2-day estimate, spending only $3,000 of a $6,000 approved budget — 50% cost savings with zero quality compromise
  • Content Impact: Directed sci-fi comedy VR narrative that became one of DeoVR's most-viewed titles with 15,000+ views, leading a team of 6–10 creative professionals

Corporate Trainer Past

Mercury's Coffee Co.  ·  Feb 2024 – Sept 2024  ·  Bellevue, WA · Full-time
  • Training Program Leadership: Promoted to Corporate Trainer after ranking as top company-wide sales performer; developed and delivered training programs for hundreds of employees across multiple locations

Education & Certifications

Certified Associate Project Manager (CAPM)

Project Management Institute

Advanced project planning, execution, risk management, and Agile frameworks

Scrum Master Certified

Six Sigma Global

Agile project management and team efficiency optimization

Game Design & Animation

DigiPen Institute of Technology

Team-based project coordination, technical game design, and character animation

Multiple Advanced UE5 Certifications

CG Pro

Filmmaking, game design, ICVFX, MetaHuman, and technical implementation

Narrative Design & Game Writing

ELVTR

Technical tools for nonlinear story creation and interactive narrative systems

XR Development & C# Scripting

Circuit Stream

Unity engine mastery, VR/AR application development and cross-platform builds

Production / Acting for Film

Seattle Film Institute

Large-scale production management, cinematography, and professional voice performance

Game Design Specialization

California Institute of the Arts

Core design principles, interactive narrative, and player experience optimization

Technical Proficiencies

Game & Narrative Development

Unreal Engine 5 (Advanced), Unity / C# (Intermediate), ArcWeave, Twine, Ink, Narrative 3 Plugin, Motion Capture (Rokoko), DaVinci Resolve

Production Management

Jira, ClickUp, Trello, Agile / Kanban, Scrum, GDD Frameworks, Milestone Scheduling, Budget & Resource Optimization

Automation & Operations

HubSpot, Stripe, Zapier, n8n, AI-Assisted Content Creation, AI Process Optimization Workflows