Two Character Scene
A timed cutscene writing challenge, translated into an interactive Arcweave experience for my GDS students.
Interactive Experience
Play through the scene below — use the navigation inside the Arcweave player.
The Writing Challenge
This script was written in December 2024 as a timed challenge. The constraints were deliberately tight: create two characters with distinct personalities, drop them directly into the middle of an ongoing story, and write a scene with no setup and no resolution — just the moment itself.
My goal was to write a brief moment of calm before the inevitable storm. The characters had just escaped a dangerous encounter and were trying to hide. The tension of the scene needed to live entirely in subtext — what they weren't saying was as important as what they were.
As a Teaching Example
In January 2026, I translated the script into Arcweave as a live classroom example for my Technical Narrative Design students at GDS (Game Design Skills), where I serve as Co-Instructor. The goal was to demonstrate how a traditionally linear cutscene script can be structured, presented, and experienced as an interactive narrative artifact — showing students the bridge between screenwriting and interactive narrative tools.
Walking students through this project in-class covered Arcweave's element structure, how to format dialogue within nodes, and how visual presentation affects the reading experience in a nonlinear tool.
Skills
- Screenwriting
- Cutscene Design
- Character Development
- Arcweave
- Interactive Narrative Structure
- Curriculum Design
The Scene's Core Idea
Two characters. Two personalities. The middle of a story. No preamble — just the breath between one crisis and the next.
Original Script Pages
Click any image to expand and read the original script in full.
Script page images coming soon — placeholder slots are ready.